Index
A
- animation clips
- creating / Creating animation clips
- animations
- about / Animation basics
- previewing / Previewing animations
- Artificial Intelligence (AI)
- about / Artificial Intelligence
- asset package
- about / Asset packages
- creating / Asset packages
- importing / Asset packages
- assets
- about / Assets
- user-created assets / Assets
- Unity assets / Assets
- third party assets / Assets
- functions / Assets
- creating / Assets
- adding / Adding assets to your game
- adding, Unity Asset Store used / Using the Unity Asset Store
- custom asset package, importing / Importing a custom asset package
- creating, Blender used / Using Blender to create assets for your game
- Asset Server / Art and animation
- attribution / Attribution
- audio
- improving, ways / Audio
B
- Blender
- used, for creating assets / Using Blender to create assets for your game
- URL / Using Blender to create assets for your game
- bridge
- natural bridge, building / Natural bridge
C
- C# programming primer
- about / C# programming primer
- syntax / Syntax
- naming conventions / Naming conventions
- data types / Data types
- cameras
- about / Cameras
- character controllers
- about / Character controllers
- first person controller / First person controller
- third person controller / Creating a third person controller
- Cross-platform considerations / Cross-platform considerations
- custom asset package
- importing / Importing a custom asset package
- game characters, importing / Importing the game characters
- buildings, importing / Importing the buildings
D
- 3D assets
- creating / Assets
- data requirements, game scripting
- data types, C# programming primer / Data types
- dialog systems
- about / Dialog systems
E
- end states
- environmental features
- about / Additional environmental features
- natural bridge / Natural bridge
- planting trees / Planting trees
- water / Water
- sky, creating / Creating the sky
F
- feedback GUI elements, Little Farmer Colt game / Feedback
- first person controller
- creating / First person controller
- functions, GUI
- Feedback / Feedback
- Control / Control
- Feedback + Control / Feedback and Control
G
- game
- scripting / Scripting our game
- game, improving
- audio / Audio
- visual effects / Visual effects
- functionality / Functionality
- levels / Levels
- game design
- about / Game design
- game look / Game look
- player, objectives / Player objectives
- Gameplay / Gameplay
- user actions / User actions
- Artificial Intelligence (AI) / Artificial Intelligence
- end state / End state
- game layers, GUI
- about / Game Layers
- game navigation
- about / Game navigation
- Gameplay
- about / Gameplay
- game view
- about / The Game view
- GUI
- about / An overview of GUI
- functions / Functions of a GUI, Feedback, Control
- game layers / Game Layers
H
- hierarchy view
- about / The Hierarchy view
- HUD
- about / HUD
- creating / Creating an HUD
I
- inspector view
- about / The Inspector view
- inventory control systems
- about / Inventory control systems
J
- Java For Everyone / Projects
L
M
- Mini-Maps
- about / Mini-maps
- creating / Creating a mini-map
- mirror
- creating / Visual effects
- MonoDevelop
- using / Using MonoDevelop
- mountains, terrain
- creating / Adding mountains
N
- naming conventions, C# programming primer
- about / Naming conventions
- function names / Class, function, and method names
- method names / Class, function, and method names
- class names / Class, function, and method names
- Camel case / Camel case
- abbreviations / Abbreviations
- special characters / Special characters
- non-player characters (NPC) / Feedback
O
- object-oriented programming (OOP)
- about / C# programming primer
- optimization, rendering
- about / Rendering optimization
- limits, imposing / Imposing limits
- images, baking / Baking images
- options
- rendering / Rendering options
P
- particle systems
- about / Particle systems
- player characters
- about / Character controllers
- animating / Animating player characters
- Little farmer Colt / Little farmer Colt
- Old farmer character / Old farmer character
- Farm animals / Farm animals
- plugins / Plugins
- Profiler window
- about / The Profiler window
- Rendering section / The Profiler window
- project
- creating / Projects
- project management
- about / Project management
- project view
- about / The Project view
R
- rendering
- about / Rendering options
- river, terrain
- adding / Adding a river
- rotate tool
- about / Transform tools
S
- scale tool
- about / Transform tools
- scene view
- about / The Scene view
- scripting with C#, in Unity
- about / Scripting with C# in Unity
- start function / Start and update functions
- update function / Start and update functions
- example / Scripting example
- assets / Unity scripting assets
- script planning
- about / Script planning
- corn, gathering / Gathering corn
- water, gathering / Gathering water
- piglets, feeding / Feeding piglets
- baby chicks, feeding / Feeding baby chicks
- pigs, feeding / Feeding pigs
- adult chickens, feeding / Feeding adult chickens
- scripts
- organizing / Organizing scripts
- optimizing / Optimizing scripts
- selective scripts
- about / Selective scripts
- global variables / Selective script – global variables
- take animation, evoking / Selective script – evoking the take animation
- actions, detecting of player-controlled character / Selective script – feeding the farm animals
- sky
- creating / Creating the sky
- sound capabilities
- audio listener / Audio listener
- audio clips / Audio clips
- audio source / Audio source
- sound effects
- adding / Sight and sound
- implementing / Implementing sound effects
T
- terrain
- about / Terrain
- creating / Creating the terrain
- mountains, adding / Adding mountains
- river, adding / Adding a river
- textures / Textures
- textures
- about / Textures
- third party assets
- about / Assets
- third person controller
- creating / Creating a third person controller
- Trail Renderer settings / Trail rendering
- transform tools
- about / Transform tools
- trees
- planting / Planting trees
- adding, to scene / Planting trees
U
- UI system, Unity 5
- about / Unity 5's UI system
- canvas, creating / Canvas
- render mode / Render mode
- GUI, creating / Creating a GUI
- Unity
- about / Why Unity?
- installing / Getting your hands on Unity
- URL / Getting your hands on Unity
- downloading / Getting your hands on Unity
- views / Views
- scene view / The Scene view
- game view / The Game view
- hierarchy view / The Hierarchy view
- project view / The Project view
- inspector view / The Inspector view
- sound capabilities / Unity's sound capabilities
- Unity assets
- about / Assets
- Unity Asset Store
- about / Unity Asset Store
- URL / Unity Asset Store
- characteristics / Unity Asset Store
- considerations / Unity Asset Store
- used, for adding assets / Using the Unity Asset Store
- Unity workflow
- about / Unity workflow
- art and animation / Art and animation
- scripts / Scripts
- other assests / Other assets
- scaling projects / Scaling projects
- user-created assets
- about / Assets
V
- visual effects
- about / Visual effects
- spotlight orb, adding with halo effect / Spotlight orb with halo effect
- shadows, casting / Casting shadows
- trail, rendering / Trail rendering
- improving, ways / Visual effects
W
- water
- adding, to terrain / Water