-
Book Overview & Buying
-
Table Of Contents
CryEngine Game Development Blueprints
By :
Rigging a character in Maya is quite a vast topic that could be a book on its own. Although we will be creating a rig for the character, this chapter is not meant to teach you everything about rigging. We'll discuss just what you need to make sure you have a stable and friendly rig with all the items necessary to export the character to engine.
This is the order we will follow for building the rig:
Creating the hitboxes
Rigging the arm
Rigging the spine
Rigging the leg
Finalizing the rig
In this section, we will go over the hitboxes setup for CRYENGINE in general and then apply the information we have to create the hitboxes for our character.
The hitboxes (we also refer to them as phys proxies or capsules in CRYENGINE) are invisible primitive shapes that roughly resemble the shape of the model in game. They are used for collision and hit detection in the game instead of the real geometry of the asset, which would be expensive to perform real-time hit calculations...
Change the font size
Change margin width
Change background colour