Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Sculpting out the forms


Before diving straight into the modeling, we will need to make sure our mesh is set up in way that we will find easy to work with. For this, we will need to set up polygroups. By setting up some basic polygroups, this will allow us to quickly select or hide parts of the model that we want to work on or will need to easily mask.

To set up the polygroups, we can use a quick technique to get this done:

  1. Use the mask tool to masking out the arms up to and include the shoulders.

  2. Press Ctrl + W to create a polygroup from the mask, you will notice that the mask has disappeared.

  3. To check the polygroup, press Shift + F and then repeat the steps until you have the model broken up into easy to use chunks.

Now that we have the polygroups set out, we can use these to hide parts of the mesh in order to make working with the model easier. To hide any part of the model, press Ctrl and left-click on the polygroup we want to be visible. When we want to unhide other polygroups, we can press...