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Table Of Contents
CryEngine Game Development Blueprints
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Before we go ahead and export our animations from Maya, we need to create our animations' folder structure. Assuming you already extracted the contents of the Animations.pak folder in the GameSDK folder, you should have the Animations folder with the following folders inside:

Create a new folder named Boris. This will be the folder where we export all of our character's animations to. Now, we have everything in place to export our animations from Maya in the following steps:
In the Boris folder in Objects, open the boris_walkCycle01 Maya file. You should see a 35-frame walk cycle. Make sure that your playback range starts at frame 1 and ends at frame 35.
In the Crytek shelf, click on the Export icon to open the Crytek Export window.
In the Anim Export section, click on the Anim Manager button to open the Cry Animation Manager window.
In the Cry Animation Manager window, click on New to add our walk cycle to the Animation Manager. Now, you should see the...
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