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Book Overview & Buying
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Table Of Contents
CryEngine Game Development Blueprints
By :
Before getting started with creating a character or any modeling, it's important to make sure that we have installed all the correct tools and applications. For game development, we use a series of industry-standard tools and here is a list of example software that we can use to make characters and assets. Ultimately, the tools are a personal preference as the techniques are transferable between each package.
|
Software |
Used for |
|---|---|
|
Autodesk Maya and Autodesk 3DS Max |
Lowpoly and/or highpoly modeling |
|
Autodesk Mudbox and Pixologic Zbrush |
Highpoly modeling and detailing |
|
Autodesk Mudbox, Pixologic Zbrush, and Adobe Photoshop |
Texturing |
In order for the CRYENGINE pipeline to work effectively, please make sure you have one of the recommended software packages installed. For the following chapters, we will use Autodesk Maya, Pixologic Zbrush, and Adobe Photoshop. As we will be using these applications, our focus will be on using these tools but all the techniques are applicable...
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