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CryEngine Game Development Blueprints
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The edgeflow of the model is important as the model will be rigged and skinned for engine use, so we have to consider the deformation of the model and make sure it has a good topology and edgeflow.
If we do not, then the model could deform incorrectly when animated.

This is where it's good to have some understanding of anatomy and topology to allow for a successful model. When working with a technical artist, it is always worth getting feedback on the lowpoly as you progress to avoid any potential issues that would mean going back and doing considerable rework.
As we can see, here the topology follows the flowing lines of the model. If you are unfamiliar with doing topology for deformation, it is worth considering using the polypaint functionality of Zbrush to draw on the edgeflow before exporting the model for lowpoly work.
Looking at the character, we have to assess what the key areas of deformation would be. For this character, as well as the usual...
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