Taking the base mesh base, we start to find our major forms using the ClayTubes and the Move brush. As you build up the forms, use the Smooth brush to knock back the forms and keep repeating these steps in order to find the larger forms.
When working with a fantasy character, keep in mind how your anatomy works. This is because keeping the model grounded towards this will help make the character more believable.
Once we have the major forms blocked out, we can look to add more details to the mesh. As we are using the DynaMesh function as we model, when the mesh starts to look broken, we can use the DynaMesh algorithm to recalculate the mesh by holding Shift and dragging it in the open area of the canvas.
This basic and simple workflow is what we use when developing the mesh. It allows us to be creative, while not getting overly bogged down in...