Now that we are in Zbrush, we use the scale reference to aid us as we start blocking out the forms of the body—starting with a sphere primitive utilizing the DynaMesh function. DynaMesh allows us to be more creative and treat the model in the same way as we would a piece of clay, allowing for a much more natural approach to our creations.
DynaMesh will keep adding new geometry to the model as we sculpt, avoiding the need to subdivide the mesh as we work. It will also keep the mesh even, to avoid faceting.
When working with DynaMesh and creating the highpoly, it is important to remember a few simple rules that will make the sculpting experience more fun: