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  • Book Overview & Buying CryEngine Game Development Blueprints
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CryEngine Game Development Blueprints

CryEngine Game Development Blueprints

By : Goodswen, Toulan, Howels
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CryEngine Game Development Blueprints

CryEngine Game Development Blueprints

By: Goodswen, Toulan, Howels

Overview of this book

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.
Table of Contents (17 chapters)
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16
Index

Chapter 3. Implementing Weapons and Ammo

Any good side-scroller game wouldn't be fun if you didn't have cool weapons of great destruction. One thing to pay attention to is that CRYENGINE includes full support for weapons and ammo, right out of the box. However, my goal here is to show you how much you can do on your own. Many people struggle over figuring out how to add extensive new code while maintaining great integration with the rest of CRYENGINE. I want you to learn that anything you can think of is possible, and implementing a custom weapon and ammo system is no exception. In this chapter, you will learn how to create a complete weapon and ammo system and link them to events and other systems such as the Game Rules. Here is what you will learn:

  • How to create a weapon class
  • How to create an ammo class
  • How to create ammo events
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