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Table Of Contents
CryEngine Game Development Blueprints
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To display the appropriate content to the player, we actually need to create it. In this two-part section, we will do just that.
In this part, we will be creating the main menu. It will be the first thing the player sees when they start the game. It will allow the player to start or quit the game. Let's get started:
Open Adobe Flash Professional CS6. It should look like this:

Change the scene's resolution to 1920 x 1080 pixels, frame rate to 60 FPS, and Flash Player version to v10.3. The result should look like this:

Add a button to the scene by first creating a rectangle in the scene using the Rectangle Tool on the right-hand side toolbar; right-click on it and choose Convert to Symbol. Make sure to set its new type to Button. It should now look like this:

Duplicate the button so that you have a total of two buttons: Start Game and Quit Game. Proceed by giving them a unique instance name so that they can be accessed from the ActionScript...
Change the font size
Change margin width
Change background colour