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Book Overview & Buying
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Table Of Contents
CryEngine Game Development Blueprints
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In this chapter, we will discuss character art workflow principles, terminology, and preparing for the tasks ahead. This chapter will cover some of the core fundamentals of character art such as modeling and setting up an efficient workflow and application setup for the software packages used in the following chapters. So, you will learn about Autodesk Maya, Pixologic Zbrush, and Adobe Photoshop.
3D character creation for games is a vast topic and we will cover some of the basic and typical workflows for creating believable characters for your games. The workflow covers a broad overview and takes into account the character creation methods for any high-end gaming systems. So, it's worth noting that depending on what game you are developing the character for, the workflow can be adjusted to suit the needs of the project. In this chapter, we will cover the following topics:
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