Book Image

iOS Game Development By Example

By : Samanyu Chopra
Book Image

iOS Game Development By Example

By: Samanyu Chopra

Overview of this book

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor. Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue. Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine. Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development. By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform. Style and approach An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
Table of Contents (17 chapters)
iOS Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A transition from one scene to another


A transition is used to perform animation; while shifting from one scene to another, an object called SKTransition is used to perform this action. As we know, scenes are the basic building blocks of games. Transiting from one scene to another is often necessary in a game at various instances such as:

  • A loading scene, which is shown in a game while other objects are being loaded

  • A main menu scene, in which different options are shown to the user

  • A level selection menu scene, to select different levels available

  • A game play scene, which contains the main elements of the game

  • A game over scene, to represent ending of the game, and so on

When you present a new scene in a view that is already presenting a scene, you have the option of using a transition to animate the change from the old scene into the new scene. Using a transition provides continuity, so that the scene change is not abrupt and doesn't disturb the UI of the game.

When the transition occurs, the...