Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Save and load game profiles


There are many different ways to implement the save/restore functionality in a game. There is a spectrum of options in the solution space, with one end of the spectrum for a minimalist approach for save/restore philosophy, specifically a simple name/value pair approach, with values for persisting a high score or the current level number. LibGDX supports this natively through the Preferences class in LibGDX that is modeled after preferences on Android. The other end of the save/restore functionality spectrum is a brute force approach where everything in-memory for the current game state is dumped to some binary format. This approach has severe drawbacks with save game sizes and also has a brittle state where one change in a class (patch update) can render previous saves useless. Our philosophy approach for the purpose of this book is one that adopts a little from both ends of the spectrum.

The primary class that will handle all of our serialization and deserialization...