Book Image

Mastering LibGDX Game Development

By : Patrick Hoey
Book Image

Mastering LibGDX Game Development

By: Patrick Hoey

Overview of this book

Table of Contents (18 chapters)
Mastering LibGDX Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

About the Author

Patrick Hoey is a software engineer with over 15 years of professional experience, contributing to the success of organizations from Fortune 500 companies to startups. While working full time, he completed his master's degree in computer science and then went on to graduate from law school, passed the bar exam, and became a licensed attorney. He has also donated his services as a director at a non-profit company.

Patrick started developing video games from the age of 12. The first video game that he created was a crude hangman game for the Atari 800 home computer written in Atari BASIC. He has developed demo programs throughout the years that demonstrate certain features or exercise certain APIs of interest at the time, such as OpenGL, DirectX, SDL, Allegro, Cocos2d-x, and recently LibGDX.

For entrepreneurial endeavors, Patrick ported video games to mobile phone platforms. His latest adventure with LibGDX started in 2013, creating a game that he always wanted to play called CityPunk: A Hacker's Story.

Patrick's research interests include game development, graphics programming, intellectual property case law, data visualization, microcontrollers for embedded devices, and machine learning.

Patrick loves photography, hiking, traveling, and creating short films.

Find out more about Patrick on his personal blog at http://www.patrickhoey.com.