Creating explosions
We're almost done with our game here, and only the following two parts are remaining:
- Adding particle effects of an explosion
- Displaying our score on the screen
We will divide this part into two sections wherein we will finish half of our explosions in this chapter, and the further half will be completed along with the UI of our game that will then conclude this game. So, let's get started with this now. For our explosion, we will be needing a sprite sheet. We will use the following sprite sheet for our game:
Our explosion sprite sheet
We will create a new class named ExplosionEffect.java
. Note here that we will not be extending this file to our GameObj
file since we don't need any of the collision components of this image. We will simply spawn it on the screen and make it stay at the same place. So, open up your ExplosionEffect.java
file and let's define our variables first:
private int xc; private int yc; private int height; private int width; private int row; private AnimationClass...