Book Image

Learning Android Game Development

By : Nikhil Malankar
Book Image

Learning Android Game Development

By: Nikhil Malankar

Overview of this book

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.
Table of Contents (17 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
4
Creating Sprites and Interactive Objects

Credits

Author

Nikhil Malankar

Copy Editor  

Dhanya Baburaj

Reviewer

Nischal Dubey

Project Coordinator  

Ritika Manoj 

Commissioning Editor  

Amarabha Banerjee

Proofreader  

Safis Editing

Acquisition Editor  

Shweta Pant

Indexer  

Rekha Nair

Content Development Editor  

Aditi Gour

Graphics  

Jason Monteiro

Technical Editor  

Rashil Shah

Production Coordinator  

Nilesh Mohite