Book Image

Learn Clip Studio Paint - Second Edition

By : Liz Staley
Book Image

Learn Clip Studio Paint - Second Edition

By: Liz Staley

Overview of this book

Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish.
Table of Contents (21 chapters)

What this book covers

Chapter 1, Installing Clip Studio Paint, Recommended Systems, and Interface Basics, covers purchasing and installing the software, system requirements for running the software, and a basic introduction to the interface.

Chapter 2, Preferences, Shortcuts, and Other Commands, covers setting the software preferences, using command bar and keyboard shortcuts, making workspaces, and creating new files.

Chapter 3, Clip Studio Paint Brushes: An Introduction, covers how to make digital marks, and introduces us to customizing the brush engine, tool properties, and saving and restoring brushes.

Chapter 4, Pencilling: Layer Properties, covers the different properties of digital layers, layer menu options, and the Layer Palette icons.

Chapter 5, Erasers, Selections, and the Subview Palette, will teach you about the various eraser tools, selection tools, and how to use the Subview palette.

Chapter 6, All about Rulers, covers the myriad of ruler tools in Clip Studio Paint. We will cover the basic rulers, as well as symmetry rulers, focus and parallel line rulers, and how to use perspective rulers.

Chapter 7, Using 3D Figures and Objects, teaches you how to use the 3D materials included with Clip Studio Paint. Placing characters, posing them, and customizing poses and characters are all topics covered in this chapter.

Chapter 8, Vector Layers and the Materials Palette, covers how to create vector images, and also covers using the Materials Palette to add textures, patterns, and more to your images.

Chapter 9, Using Text and Balloon Tools, will teach you how to navigate the world of text and its options. Creating word balloons is also covered.

Chapter 10, Creating Sound Effects, covers creating specialized text, adding strokes and gradient to text, and how to use the Mesh Transformation to morph text into punchy sound effects.

Chapter 11, Making Layer Masks and Screentones, covers the use and creation of Layer Masks, and also how to apply screentones to black and white by using selections and layer masks.

Chapter 12, Making Comic Panels, teaches you how to use the comic panel creation tools to make professional looking comic panels. The benefits of making panels all on one layer or each on their own layer are examined.

Chapter 13, Auto Actions and Your Workflow, covers the benefits of Auto Actions, how to use default actions, and how to record and playback custom actions.

Chapter 14, Inking Tools, goes over the inking pens, brushes, and markers that come included in Clip Studio Paint. Some basics of inking are also covered.

Chapter 15, Inking Special Effects, covers the creation of special effect brushes, textured brushes and brushes with patterns such as foliage.

Chapter 16, Color Palettes, covers the color selection and mixing palettes such as the Color Wheel, Color Sets, Intermediate Color, Approximate Color, and Color History.

Chapter 17, Using CSP to Color Your Comics, discusses the use of reference layers, how to create flats using bucket fill and Paint Unfilled Area tools, layer blending modes, and how to create colored line art.

Chapter 18, Exporting and Printing Your Comic, covers how to use the print preview and print settings to create a physical copy of your comics and illustrations. Exporting your work in various formats for printing and for display on the web are also covered.

Chapter 19, The Clip Studio App and Getting Animated, covers how to download new assets and materials using the Clip Studio App, and how to create animation timelines and cels to animate your drawings.