Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

Project setup

Before we can start creating our custom project files, we need to let Unreal create our project base and begin to lay out our folder structure. This will keep our files organized as we build Server 17.

Start by opening Unreal Engine 4.20.2 and starting a new project:

The screen you're greeted with when you first open UE4

Welcome to the new project window. From here, we'll create our project based on the UR template:

  1. Choose the new project tab from the top of the screen.
  2. Select the Blueprint section.
  3. Choose the Virtual Reality template near the bottom of the list.

  1. Change the middle project setting to Scalable 3D or 2D.
  2. Ensure the project folder is in a space you can find easily. Change the name to VRQuickStart.

Smack that Create Project button, and let's continue! Now take a look at the interface:

Much of the interaction with the game engine...