Book Image

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
Book Image

Unreal Engine Virtual Reality Quick Start Guide

By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)

Summary

Wow! What a ride. We began this chapter with some interesting discussions about gameplay and ended it with creating a whole game prototype from scratch! In this chapter, we explored the many different types of gameplay that successfully implement the mechanics that VR is uniquely capable of. Using that knowledge, we designed our game elements to take advantage of the near one-to-one translation of player movement into the game and the ability to have the player interact with the world from a true first-person perspective. Through the rest of this chapter, we built all of our systems from scratch from hand interactions to VR buttons, and even a puzzle box for the player to solve within a time limit.

In the next chapter, we're going to expand our gameplay by discussing the user experience we've created so far and how we can improve that experience through the...