Book Image

Blender for Video Production Quick Start Guide

By : Allan Brito
Book Image

Blender for Video Production Quick Start Guide

By: Allan Brito

Overview of this book

One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.
Table of Contents (11 chapters)

To get the most out of this book

To fully enjoy Blender and all the capabilities of advanced real-time graphics, you should install all necessary drivers and updated software for your graphics card. For the first four chapters, the book uses Blender 2.80 alpha 2 as a basis, while later chapters use Blender 2.80 beta. You will find minor changes in the UI between both versions, but you probably won't encounter any problems following the book with all future versions of Blender 2.8x.

Download the color images

Code in action

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "For instance, if you have a video file using 60 FPS and Blender is set to use 24 FPS, your playback speed will be slower than the video."

Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "To achieve that, you must use an option from the File menu in the External Data group."

Warnings or important notes appear like this.
Tips and tricks appear like this.