Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
Part 1: Modeling, Materials, and Animation Workflows
Part 2: Let's Do Some Physics
Part 3: Match Moving and Compositing

Part 1: Modeling, Materials, and Animation Workflows

In the first part of this book, we will be looking at some advanced ways to create geometry such as using Geometry Nodes, Sculpting, 3D Scanning and organic 3D modeling. We will also be focusing on creating advanced materials to make your scenes look amazing!

We will cover the following chapters in this section:

  • Chapter 1, Using Geometry Nodes to Create Dynamic Scenes
  • Chapter 2, Creating a Motion Graphics Scene Using Geometry Nodes
  • Chapter 3, Organic Modeling P1: Creating a Mushroom
  • Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom
  • Chapter 5, PBR Materials: Texturing our Mushroom Scene
  • Chapter 6, 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
  • Chapter 7, Modeling an Alien Cartoon Character
  • Chapter 8, Rigging and Animating Your 3D Cartoon Character