Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Optimization, Testing, and Packaging

We've come to the end of this book and the end of Awesome Game. We've put together some awesome Blueprints, worked with Animation Blueprints, got our AI to work with behavior trees, and even got our game functioning perfectly online.

It's about time we wrapped this project up, but we're not quite done yet. We might have some performance issues that we're worried about, and while the assets we've put together are pretty slick, we need to put the game into an .exe file for our players.

To that end, we need to talk about optimization, testing, and packaging. To start, let's take a look at how we can get our game to run better through some of the optimization tools UE4 provides.

The following topics will be covered in this chapter:

  • Optimization
  • The Profiler
  • Blueprint nativization
  • Debugging in UE4