Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Blueprint Nativization

Unreal Engine 4 has the ability to convert Blueprints into C++ code when packaging the game through Blueprint Nativization. It is disabled by default and unnecessary in most cases, but if you're trying to squeeze every bit of performance out of your project, you may consider doing this, if converting your code into C++ yourself isn't an option.

To enable Blueprint Nativization, go to Edit | Project Settings. In the Project | Packaging section, there will be a Blueprints section near the bottom. There are two options that we'll need to look at, as follows:

At the top, we have the Blueprint Nativization Method. By default this is disabled, but there are two other options:

  • Inclusive: This will nativize all Blueprint assets
  • Exclusive: This will only nativize Blueprint assets that are specified in the List of Blueprint assets to nativize option...