Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Summary

We've gone over quite a bit in this book, but there is a lot more to Unreal Engine than what was covered here. As you get comfortable with the editor and the process of making games, you will definitely want to expand your knowledge. There are a lot of resources available for you. A good starting point is Epic's documentation for the engine, which can be found at https://docs.unrealengine.com/en-us/, as well as the forums, where you can interact with the community, ask questions, and show off your work, at: https://forums.unrealengine.com/.

In addition, there are plenty of tutorials on YouTube and various blogs that cover every topic imaginable.

Have fun with Unreal Engine, and good luck with your project! Thank you for reading this book, and I sincerely hope it helped.