Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Animation retargeting

Now, we'll make our animation setup look more natural. To do this, we're going to need to use one of the animations from the Animation Starter Pack. If you do not have this installed, please refer to the Adding Marketplace Items To Your Project section of Chapter 1, Introduction to Unreal Engine 4.

But there's a problem. Even though the animations are built around the same model, the Skeletal Mesh and skeleton files are in different locations, so the engine will not see them as compatible, as they won't work on our character's model by default.

This is going to be a common problem for anyone relying on third-party animations for their project, so let's talk about how to fix this using Animation Retargeting.

First, let's decide which animation we need. We're not going to want everything from the Animation Starter Pack...