Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Technical requirements

To get up and running with C++, we'll need to install Visual Studio. As of the time of writing, we will need the 2017 version. If your project uses an Unreal Engine version other than the 4.21 version we're using, you can check which Visual Studio you need in Epic's documentation here:

Always check Epic's UE4 version release notes for changes in the Visual Studio version, especially if you want or need to update your project's engine version to take advantage of new features.

You can download and install a free version of Visual Studio from Microsoft's website (

If you already have another version of Visual Studio installed, your code may open in the wrong version, or you may have updated and wish to change the...