Book Image

Sculpting in ZBrush Made Simple

By : Lukas Kutschera
Book Image

Sculpting in ZBrush Made Simple

By: Lukas Kutschera

Overview of this book

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.
Table of Contents (19 chapters)
Free Chapter
1
Part 1: The Adventure Begins: Sculpting in ZBrush
9
Part 2: Creating Characters from Scratch: A Comprehensive Guide
13
Part 3: Sculpting a Female Head: Tips and Techniques

Creating simple costume pieces using the ZModeler brush and primitive shapes

The ZModeler brush is one of Zbrush’s best tools for creating and modifying simple shapes and creating clean meshes. Here, you can see the many parts of the costume that were created with the help of ZModeler:

Figure 9.1 – Parts created with the ZModeler brush

Figure 9.1 – Parts created with the ZModeler brush

In this section, you’ll learn about the creation process behind each of the pieces, with a focus on how the ZModeler brush is used.

Skirt and hip cloth

Clothes and fabrics are an important element in most character designs. Software such as Marvelous Designer can simulate fabric, which is great for creating realistic cloth wrinkles and folds, but ZBrush offers more control and precision, making it a useful tool for many clothing pieces.

Skirt

When you are thinking about how to make a certain object, it can help to break it down into simple shapes. In this case, the skirt is shaped roughly...