Book Image

Sculpting in ZBrush Made Simple

By : Lukas Kutschera
Book Image

Sculpting in ZBrush Made Simple

By: Lukas Kutschera

Overview of this book

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.
Table of Contents (19 chapters)
Free Chapter
1
Part 1: The Adventure Begins: Sculpting in ZBrush
9
Part 2: Creating Characters from Scratch: A Comprehensive Guide
13
Part 3: Sculpting a Female Head: Tips and Techniques

Adding detail to the demon bust

Now that you have a proper mesh with several subdivision levels, you can continue sculpting the demon until you are satisfied with the model. There are a variety of ways to add detail in ZBrush. Here are some of the options available for detailing different areas of our demon bust.

Eyes

The eyes are often the focal point of portraits and busts, so it’s important to pay attention to this area. You can use the DamStandard brush to sculpt small cuts and wrinkles, and the Standard brush to give the small shapes between wrinkles some volume.

Figure 5.23 – Variation in the direction of wrinkles (upper) and lack thereof (lower)

Figure 5.23 – Variation in the direction of wrinkles (upper) and lack thereof (lower)

Reference images are important for this area, as you will see there is a lot of variation in the shape and direction of wrinkles around the eyes. Avoid making them all uniform in size and direction like on the lower sculpt in the figure.

Forehead

The same brushes, DamStandard and...