Book Image

Sculpting in ZBrush Made Simple

By : Lukas Kutschera
Book Image

Sculpting in ZBrush Made Simple

By: Lukas Kutschera

Overview of this book

Embark on a creative journey with ZBrush, the leading software for creating characters, creatures, and props in films, games, and 3D printing. This guide will take you through its powerful yet user-friendly workflows, allowing you to explore its dynamic organic sculpting, painting, and hard-surface modeling tools. The first part of this book is dedicated to helping you become familiar with ZBrush’s user interface and learning the very basics, from sculpting brushes and painting the model with Polypaint to setting up lights and rendering images. You’ll also create a demon bust with the help of ZBrush’s concept sculpting tool, DynaMesh. In the second part, you’ll get to grips with the creation of a humanoid character that is optimized for 3D printing. Focusing on anatomy, poly-modeling, and preparing the model for 3D printing, you’ll acquire the skills essential for sculptors. The final part delves into portrait sculpting, where you’ll learn everything from basic facial anatomy to hair creation with FiberMesh. By the end of this book, you'll have developed the expertise necessary to succeed in the ever-evolving world of 3D character modeling, complemented by portfolio and social media tips for showcasing your standout work.
Table of Contents (19 chapters)
Free Chapter
1
Part 1: The Adventure Begins: Sculpting in ZBrush
9
Part 2: Creating Characters from Scratch: A Comprehensive Guide
13
Part 3: Sculpting a Female Head: Tips and Techniques

Sculpting a demon bust

In this section, we will begin creating a demon bust, which we’ll ultimately finish in Chapter 7. This section focuses on blocking out the sculpture and establishing its overall proportions and design:

Figure 2.3 – Our demon concept sculpture

Figure 2.3 – Our demon concept sculpture

To prepare for this project, we will start by gathering references. Then, we will enter DynaMesh mode and use a couple of basic sculpting brushes to work on our sculpture. Along the way, we will look at how to set up hotkeys and some sculpting workflow tips.

Gathering references for your sculpture

The first step in creating a successful sculpture is often to gather reference images. This is especially important when the subject is new to an artist, but even highly experienced and skilled sculptors use a lot of references for their work. It presents the artist with unique ideas and allows them to identify common characteristics of successful artwork that can be adapted, modified...