Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)
Lighting, Rendering, Realism

Up to now, we've focused on the mechanics of developing interactive 3D scenes, starting with understanding 3D coordinates and scale, to interacting with your gaze and your hands, then displaying text and user interface (UI) elements, and finally, moving through the scene with locomotion and teleportation. In this chapter, we consider a different yet equally important aspect of your virtual reality (VR) project—the visual fidelity of your scene. We will examine many of Unity's powerful tools for lighting, rendering, and realism.

Rendering and lighting are complex topics, broad and deep. It can take years of experience and artistic skills to master the quality we have come to expect in AAA video games and Hollywood movie productions. Unity is amazing because it provides many simple, easily accessible tools for getting your scenes to look very good even if you have limited experience...