Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Assembling the scene

If you've been following along, you now have a scene with the Gallery Building object we just created. If not, perform the following steps to create a new scene and import the building model provided with the files for this chapter:

  1. Create an empty scene using File | New Scene.
  2. Save it to a new file,File | Save As, and name it Scene-10-1-Gallery.
  3. Import the GalleryBuilding.obj file by dragging it from your system explorer into the Project window Assets folder, or use the Assets | Import New Asset... menu.
  4. Drag the GalleryBuilding from the Project window into the scene Hierarchy.
  5. Reset its Transform by using right-click | Reset.

Now, we can set up the scene for VR with an XR camera rig. To do this, follow these steps:

  1. Add an XR rig by selectingGameObject | XR | Stationary XR Rig (orRoom-Scale XR Rig, if you prefer).
  2. Position the rig at the north-east...