Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Adding pictures to the gallery

Please find 10 of your favorite photosfrom your photo library to use and add them to a newProject Assetsfolder namedPhotos. Or, use the ones I've included in the files for this book, a collection of freely usable nature photos found on Unsplash (https://unsplash.com/). Add the photos as follows:

  1. Create a photos folder, then navigate toAssets|Create|Folderand name itPhotos.
  2. Import 10 photos by dragging and dropping them from your OS file explorer into the Photos folder that you just created (or navigate to Assets | Import New Asset...).

We are going to write a script named PopulateArtFrames that, given the list of images, will add them to each ArtworkRig in the scene. Create the script as follows:

  1. InHierarchy, selectArtworks.
  2. Then, inInspector, navigate toAdd Component|New Scriptand name itPopulateArtFrames.
  1. Open the new script for editing...