Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Building for Google Cardboard

    This section describes how to set up and build your VR project for Google Cardboard on a mobile phone, including Android smartphones and Apple iPhones (iOS). With this, you set up XR Plugin for Google Cardboard and configure your project so that it builds and runs on the mobile VR device.

    Smartphone-based virtual reality is not as popular as it was when the previous editions of this book were written. Google no longer supports Daydream and has now open sourced the Cardboard SDK (https://github.com/googlevr/cardboard) as a baseline starter VR platform. Similarly, Oculus has dropped support for GearVR in its ecosystem. Nonetheless, Cardboard lives on, in both Android and iOS, as a fun and educational low-end VR display. The scene is displayed on the phone screen with separate left and right eye views that provide 3D stereographic viewing using a low-cost cardboard or plastic goggles with Fresnel lenses. Tracking is limited to three degrees of...