Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Chapter 9: Mobile Shader Adjustment

In the next two chapters, we are going to take a look at making the shaders that we write performance-friendly for different platforms. We won't be talking about one platform in particular, but we are going to break down the elements of shaders that we can adjust to make them more optimized for mobile and efficient on any platform in general. These techniques range from understanding what Unity offers in terms of built-in variables that reduce the overhead of the shader's memory to learning about the ways in which we can make our shader code more efficient.

Learning the art of optimizing your shaders will come up in just about any game project that you work on. There will always come a point in any production environment where a shader needs to be optimized, or maybe it needs to use fewer textures but produce the same effect. As a technical artist or shader programmer, you have to understand these core fundamentals to optimize your...