Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Scrolling textures by modifying UV values

One of the most common texture techniques used in today's game industry is the process of allowing you to scroll the textures over the surface of an object. This allows you to create effects such as waterfalls, rivers, and lava flows. It's also a technique that is the basis of creating animated sprite effects, but we will cover this in a subsequent recipe of this chapter. First, let's see how we will create a simple scrolling effect in a Surface Shader.

Getting ready

To begin this recipe, you will need to create a new shader file (ScrollingUVs) and material (ScrollingUVMat) in a similar manner to how we've created our shader files previously. This will set us up with a nice clean shader that we can use to study the scrolling effect by itself.

How to do it...

To begin with, we will launch our new shader file that we just created and enter the code mentioned in the following steps:

  1. The shader will need...