Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By : John P. Doran
Book Image

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)

Creating a circle around your terrain

Many real-time strategy (RTS) games display distances (range attack, moving distance, sight, and so on) by drawing a circle around the selected unit. If the terrain is flat, this can be done simply by stretching a quad with the texture of a circle. If that's not the case, the quad will most likely be clipped behind a hill or another piece of geometry. This recipe will show you how to create a shader that allows you to draw circles around an object of arbitrary complexity. If you want to be able to move or animate your circle, you will need both a shader and C# script.

The following screenshot shows an example of drawing a circle in a hilly region using a shader:

Figure 4.22 – Example of a circle in your region

Getting ready…

Despite working with every piece of geometry, this technique is oriented to terrains. Hence, the first step is setting up a terrain in Unity, but instead of using a model, we...