Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Chapter 10. Building and Sharing

In order to take our game from a simple example to something we can share with play testers, we need to consider the various platforms of deployment and how we can adapt the game to be exported to the Web. The best method for you as a developer is to share your work. Unity allows for various scales of the final build of your game and will compress textures and various other assets as appropriate for you. You should also be aware of platform detection for web builds in order to adjust certain settings when deploying online, as opposed to a full standalone desktop build.

The standard Indie and Pro releases of Unity offer you the chance to build for Mac desktop, Windows desktop, as a Widget for Mac OS X's'Dashboard' facility, and as a web browser plugin.

In this final chapter, we'll look at how to customize assets to create a web build and a standalone desktop build. We will cover the following topics:

  • Working with Build Settings to export your game

  • Building a web...