Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Approaches to learning


As you progress from this book, you will need to develop an approach to further study, which keeps a balance between personal perseverance and the need to ask for help from more experienced Unity developers. Follow the advice laid out below, and you should be well on your way to helping other community members as you expand your knowledge.

Cover as many bases as possible

When learning any new software package/programming language, it is often the case that you are working to a deadline, be it as part of your job or as a freelancer. This can often lead to a "take only what you need" approach to learning. While this can often be a necessity due to working demands, it can often be detrimental to your learning, as you may develop bad habits that stay with you throughout your time working with the software — eventually leading to inefficient approaches.

Taking this on board, I recommend that you take time to read through the official documentation whenever you can — even if...