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  • Book Overview & Buying Unity 3.x Game Development Essentials
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Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials

By : Will Goldstone
4.5 (100)
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Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials

4.5 (100)
By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
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Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 4. Player Characters and Further Scripting

In this chapter, we'll expand the island scenario that we created in the previous chapter by taking a look at the construction of the player character that you have already added to the island. This object is an example of a first-person perspective player character. But how does its combination of objects and components achieve this effect?

We will take a look under the hood of this prefab while looking at how each of the components work together to create our player character.

As we have already added our prefab to the game scene, it would be all too easy to continue with the development and accept that this object just works. Whenever you are implementing any externally created assets, you should make sure that you always try to understand how they work—even if you cannot recreate them yourself just yet. Otherwise, if anything needs adjusting or goes wrong, you'll be in the dark, which can be detrimental when asking others for help.

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Unity 3.x Game Development Essentials
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