Book Image

Unity 3.x Game Development Essentials

By : Will Goldstone
Book Image

Unity 3.x Game Development Essentials

By: Will Goldstone

Overview of this book

Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity’s intuitive, easy to learn toolset and this book – it’s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself – prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything you’ll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (21 chapters)
Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Game win sequence


We will create a sequence of GUI elements that occur when the player wins the game. This win sequence will consist of three stages.

Firstly, animated text informing the player that lighting the fire has won them the game will appear:

We will animate these messages onto the screen using a script technique called linear interpolationa method of transition from one value to another, over a defined period of time. Abbreviated to Lerp in code, linear interpolation is useful for many scripting tasks and as such is important to learn.

After making use of Lerp to animate through code, we will then dive into the Unity Animation window, and look at how we can use that to visually design animations for objects.

Using the Animation window we will create the second part of the win sequence in which the screen fades to black and further animated text will appear to tell the player the game is loading, before returning to the main menu:

The fader and Loading.. text will be created as GUITextures...