Book Image

OpenGL Development Cookbook

By : Muhammad Mobeen Movania
Book Image

OpenGL Development Cookbook

By: Muhammad Mobeen Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Bastien Berthe is a young and passionate 3D programmer. Always attracted by 3D and video games, after a few years of studying in France, he went to the Sherbrooke University in Canada and received a postgraduate degree in Computer Science, specializing in real-time systems, 3D visualization, and video games development.

He is now working as a 3D Graphics Specialist Consultant at CAE (Montreal, QC) since 2012 and, more precisely, he is working on a new generation simulator's visualization system using mainly OpenSceneGraph and OpenGL.

CAE (http://www.cae.com) is a global leader in modeling, simulation, and training for civil aviation, defence, healthcare, and mining.

Dimitrios Christopoulos studied Computer Engineering and informatics at the University of Patras, Greece and holds a Master of Science (MSc) in Virtual Reality and Computer Graphics from the University of Hull in Great Britain. He started game programming in the '80s, and has been using OpenGL since 1997 for games, demos, European Union research projects, museum exhibits, and virtual reality productions. His research interests include virtual reality, human computer interaction, computer graphics, and games, with numerous publications in relevant conferences and journals. He coauthored the book More OpenGL Game Programming, Cengage Learning PTR and has also contributed to OpenGL Game Programming. He currently works as a virtual reality and 3D graphics software engineer producing games, educational applications, and cultural heritage productions for virtual reality installations.

Oscar Ripolles received his degree in Computer Engineering in 2004 and his Ph.D. in 2009 at the Universitat Jaume I in Castellon, Spain. He has also been a researcher at the Université de Limoges, France and at the Universidad Politecnica de Valencia, Spain. He is currently working in neuroimaging at Neuroelectrics in Barcelona, Spain. His research interests include multiresolution modeling, geometry optimization, hardware programming, and medical imaging.