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  • Book Overview & Buying SDL Game Development
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SDL Game Development

SDL Game Development

By : Shaun Mitchell
2.9 (37)
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SDL Game Development

SDL Game Development

2.9 (37)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
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SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 6. Data-driven Design

With the previous chapter adding the ability to create and handle game states, our framework has really begun to take shape. In this chapter, we will explore a new way to create our states and objects by removing the need to hardcode the creation of our objects at compile time. To do this we will parse through an external file, in our case an XML file, which lists all of the objects needed for our state. This will make our states generic as they can be completely different simply by loading up an alternate XML file. Taking PlayState as an example, when creating a new level we would need to create a new state with different objects and set up objects we want for that level. If we could instead load the objects from an external file, we could reuse the same PlayState and simply load the correct file depending on the current level we want. Keeping classes generic like this and loading external data to determine their state is called Data-driven Design.

In this chapter...

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83
Tech Concepts
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Programming languages
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SDL Game Development
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