Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Luka Horvat is an enthusiastic software and game developer who got fascinated by computer science in his early years. He chose to study his passion while working on many different projects and technologies. Throughout the years he gained a lot of knowledge and experience, and he wanted to share that with others. He is proficient in many different programming languages, with C++ as his main one; and is passionate about game development. So he started teaching it and currently manages different courses for in this area. He continues to pursue his career in computer science by working on a wide variety of projects and sharing them with others.

Mårten Möller is an independent game developer who has previously worked at Imperial Game Studios.