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  • Book Overview & Buying Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)
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Modifier toolsets


The drop-down box directly under the Modifier tab selects between three toolsets: Heightmap, Heightmap Brushes, and Procedural Heightmap. We won't go over every tool in detail but instead present a summary of what is available and focus on how some of them can be applied to level design.

Some of these tools are duplicated for the Heightmap Brush, the only difference being the control of the area and brush shape.

Heightmap toolset

These operations work across selected zones. The sort of things you can do here includes:

  • Import a heightmap to a specific location

  • Set elevation to an absolute value, or scale it

  • Apply surface steps or bevels with a Terrace filter

  • Smooth out noise

  • Increase or decrease terrain resolution

  • Generate a 3D model of terrain for use in mobile platforms

  • Flatten terrain to fit under placed 3D objects

  • HmapStamp tool is a clone tool that lets you copy one area to another

Elevation

This handy function uniformly sets the terrain height to the specified value. Only selected...

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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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