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  • Book Overview & Buying Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By : Richard A. Hawley
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

By: Richard A. Hawley

Overview of this book

Table of Contents (14 chapters)
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Heightmap layer operations


A number of useful operations are available when the Selection button is active (click to toggle the Selection mode). You must have something selected for this to work, a small + will appear to indicate you can navigate the selection.

Merging a heightmap

If we need to blend multiple layers together we can merge them together using a layer operation. Merge with previous will blend the layer you right-clicked on with the one directly below it.

Flatten down

This merges the combined result of the stack down into the bottom-most layer and removes all heightmap data except for the bottom layer.

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Tech Concepts
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Programming languages
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D
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