Book Image

WebGL Game Development

By : Sumeet Arora
Book Image

WebGL Game Development

By: Sumeet Arora

Overview of this book

<p>WebGL, the web implementation of Open GL, is a JavaScript API used to render interactive 3D graphics within any compatible web browser, without the need for plugins. It helps you create detailed, high-quality graphical 3D objects easily. WebGL elements can be mixed with other HTML elements and composites to create high-quality, interactive, creative, innovative graphical 3D objects.</p> <p>This book begins with collecting coins in Super Mario, killing soldiers in Contra, and then quickly evolves to working out strategies in World of Warcraft. You will be guided through creating animated characters, image processing, and adding effects as part of the web page canvas to the 2D/3D graphics. Pour life into your gaming characters and learn how to create special effects seen in the most powerful 3D games. Each chapter begins by showing you the underlying mathematics and its programmatic implementation, ending with the creation of a complete game scene to build a wonderful virtual world.</p>
Table of Contents (17 chapters)
WebGL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Camera and User Interaction

It is impossible to imagine a 3D game without a camera. WebGL does not provide a camera class. We have learned that WebGL is a low-level API, but it gives us a rendering API to help us write one of our own implementations. This chapter is focused on evolving our own camera class for our game scene. We will also empower our users to view the game scene from different angles and positions by adding mouse and keyboard interactivity. We will also implement different types of cameras used in gaming. The topics we will cover are as follows:

  • ModelView transformations

  • Perspective transformations

  • The basic camera

  • The free camera

  • Controlling the camera with the keyboard and mouse

  • The orbit camera