Book Image

WebGL Game Development

By : Sumeet Arora
Book Image

WebGL Game Development

By: Sumeet Arora

Overview of this book

<p>WebGL, the web implementation of Open GL, is a JavaScript API used to render interactive 3D graphics within any compatible web browser, without the need for plugins. It helps you create detailed, high-quality graphical 3D objects easily. WebGL elements can be mixed with other HTML elements and composites to create high-quality, interactive, creative, innovative graphical 3D objects.</p> <p>This book begins with collecting coins in Super Mario, killing soldiers in Contra, and then quickly evolves to working out strategies in World of Warcraft. You will be guided through creating animated characters, image processing, and adding effects as part of the web page canvas to the 2D/3D graphics. Pour life into your gaming characters and learn how to create special effects seen in the most powerful 3D games. Each chapter begins by showing you the underlying mathematics and its programmatic implementation, ending with the creation of a complete game scene to build a wonderful virtual world.</p>
Table of Contents (17 chapters)
WebGL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Credits

Author

Sumeet Arora

Reviewers

Jose Dunia

Kevin M. Fitzgerald

Joseph Hocking

Maulik R. Kamdar

Hassadee Pimsuwan

Rodrigo Silveira

Acquisition Editors

Rebecca Pedley

Julian Ursell

Content Development Editors

Chalini Snega Victor

Arun Nadar

Technical Editors

Kunal Anil Gaikwad

Pramod Kumavat

Siddhi Rane

Faisal Siddiqui

Copy Editors

Sayanee Mukherjee

Deepa Nambiar

Project Coordinator

Kranti Berde

Proofreaders

Ting Baker

Simran Bhogal

Maria Gould

Paul Hindle

Indexer

Monica Ajmera Mehta

Graphics

Sheetal Aute

Ronak Dhruv

Disha Haria

Abhinash Sahu

Production Coordinator

Nilesh R. Mohite

Cover Work

Nilesh R. Mohite