In this next script, instead of being random, we'll send Ethan to wherever we look. In Unity, this is accomplished by using ray casting—like shooting a ray from the camera and seeing what it hits (for more information, visit http://docs.unity3d.com/Manual/CameraRays.html).
We're going to create a new script, which will be attached to WalkTarget
like before, as follows:
Select the
WalkTarget
object in the Hierarchy panel or the Scene view.In its Inspector panel, click on the Add Component button.
Select New Script.
Name it
LookMoveTo
.Ensure that the C Sharp language is selected.
Click on Create and Add.
This should create a script component on the WalkTarget
object. Double-click on it to open it in the MonoDevelop code editor.