Book Image

Unity Virtual Reality Projects

By : Jonathan Linowes
Book Image

Unity Virtual Reality Projects

By: Jonathan Linowes

Overview of this book

What is consumer “virtual reality�? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it!
Table of Contents (18 chapters)
Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
11
What's Next?
Index

Assemble the scene in Unity


Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.

The gallery room

First, we'll build the art gallery's room structure by performing the following steps:

  1. Create a new scene by navigating to File | New Scene.

  2. Create a floor plane by navigating to GameObject | 3D Object | Plane. Reset its Transform option and rename it to Floor.

  3. Create the material for the floor and color it beige.

  4. Our room is sized 24 by 36 feet, which in meters is 7.3 by 11. A Unity plane is 10 units square. So Scale it to (0.73, 1, 1.1).

  5. Import the gallery model (for instance, Gallery.blend). Drag a copy from Project Assets into the Scene. Reset its Transform option.

  6. Manually rotate and/or scale it to fit the floor, as needed (mine fits, but its Rotate Y value needed to be set to 90). It may help if you first change the Scene view to Top Iso.

  7. It is a good idea to add a collider to the walls so that a character...