Book Image

iOS Game Development By Example

By : Samanyu Chopra
Book Image

iOS Game Development By Example

By: Samanyu Chopra

Overview of this book

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor. Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue. Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine. Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development. By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform. Style and approach An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
Table of Contents (17 chapters)
iOS Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a scene


When we create a scene, we can define many of its properties such as size, origin, and so on. as we require in our game. A scene size defines the visible area in the SKView object. Of course, we can put nodes outside this area, but they will be totally ignored by the renderer.

However, if we try to change the position property of a scene, it will be ignored by Sprite Kit because a scene is a root node in a node tree, its default value is CGPointZero. But we can move scene origin by the anchorPoint property. Default value for anchorPoint is (0.5,0.5), which indicates the center point of the screen. By reassigning a new anchorPoint property, we can change the coordinate system for its child. For example, if we set anchorPoint to (0,0), the child node of the scene will start from the bottom left of the scene.

If we make the anchorPoint (0.5, 0.5) or the middle of the screen, the child node of the scene will start from the middle of the screen. It totally depends on us and what...